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Santiago Long
Santiago Long

Learn Japanese Culture and Language in a School Simulator Game

Not being a mission one can face alone, you will, over the course of the game, meet a large number of people who will help you both within this metaverse and outside within the real world, where you are still very much a teenager trying to get through school.

japanese school simulator game

The game itself takes place within a single Japanese school year with a calendar and day-to-day approach to the gameplay and story. All your actions and the narrative take place within this year with you having limited control over how each day. The game will progress through days with critical moments happening on particular days. You have no control over these moments and minimal control on days that are dedicated to the narrative.

As much of the game is based on your life as a high-schooler, the gameplay components revolve around how you spend your time each day, what relationships you develop, and how you approach bettering yourself as a person.

High School Simulator is a series of sandbox games developed by Tomoya Sukigami. In each installment of the game, you play as a Japanese high school student. You can choose to play as either male or a female. From there, you can go to School. At School, you can talk to people go to class, and join clubs. Each student has their own unique schedule and club they are in.

This game is a "school simulator game" which is made in Japan.The game is played in the small open fictional world "Sakura-town".We designed the game situations as if it is in a mixture world, that is the both of the situations in the real high school daily life in Japan and the situations which is shown in Japanese animations that sometimes contain very fantasistic elements.The half things you might see in this game will be really shown in japanese high school.In that sense, in this game,you can experience the simulated high school daily life in Japan as a student.This game is not an action and shooting game and so on but a simulator.Although we made violent actions and elements valid,but there are no descriptions of blood in the game.The people in the game world will be only fainted but will not be die.The concept of death does not exist in this game so that the fainted people will wake up next day, and they will hate you.You can do the actions below in the game.You can,control and change 4 players in the same stage (The two are valid after watching ADS.)choose avator clothstalk to students and other peoplechoose the sentense for talkingmake friends and lovers through simulationsattend the school lessonsbuy something and use by yourself or give it to othereat in sushi-barearn money at car restore shop(a ADS. is shown.)drive a car untill be brokenride the atractions in the amusement parkand so on.The above actions that you did will affect and simulate your playing in the various situations.There are no end in this game.Please make the situations as you like, and find favorite way for playing.We hope you will enjoy the game.The contents of this game will be added when we made the new game elements.The additional contents will be shown as a "new" context in this page.*NOTIFICATIONAlthough we used the charactor models of AOI and TAICHI in this game,AOI is a NOT-FREE asset and TAICHI is a FREE asset.Everyone who want to make a game contents and so on can use these assets.

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In this game, I play as a female high school student with typical Japan uniform. I have a full control over this character. SAKURA School Simulator for Android allows me to play and switch between four players while maintaining the current stage. I can choose the clothes, and interacting by other people, such as friends and lovers. The character will be doing the daily activities of a student, such as attending school and courses, eat in sushi-bar, driving vehicle around, visiting amusement parks and many more.

Some features like two of the four obtainable characters and earning money by working at shop, are only available after I watch in-game advertisement. According to the developers, there are two ways to play the simulator game. The first one is by enjoying normal school life by making friends and dating as much as I like.

The game is structured with a calendar system, in which the protagonist normally attends school in the morning, then selects two activities to perform in the afternoon and in the evening. This system follows the traditional Japanese dating sim structure, allowing the player to build up his social skills by performing actions like studying or working part-time, and to meet friends to deepen the character's relationships.

You can basically choose between planning every day extremely carefully, possibly impacting your enjoyment of the game negatively, because you can't just relax and enjoy your virtual high school life, or miss out on content. The "new game +" on second playthrough definitely makes things much easier and more relaxed, but not everyone has the time to play a rather linear 100+ hour-long game twice.

This isn't to say that the whole "school life simulator" part of the game isn't enjoyable: as a matter of fact, the idea is absolutely charming and, if you're not a completionist or you're willing to play the game twice to see everything, it's a whole lot of fun. That said, it would have been better to give players more leeway to enjoy the game at their own pace, without penalizing completion as much as the game does.

Of course, Persona 5 isn't just a Tokimeki Memorial-style dating simulator, and there is plenty of turn-based RPG gameplay to enjoy during your Tokyo boy life. There are several dungeons with very defined themes and quite a few puzzle-like elements thrown into the mix.

Persona 5 made me fume, cry, smile and laugh all the way through the 166 hours I played it, and that is doubtlessly a testament to the exceptional experience this ultimate Japanese high schooler simulator provides.

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

If we choose to set this game in a school where the students have to change classes during those 10-minute gaps, then there are potentially 6 more opportunities to walk around the school, but for much shorter periods of time.

School Setting Simulations are your obligatory schools, now in video game form! Whether be it elementary, junior high, high school, or college and university campuses, a school setting offers a variety of classrooms and other hallmarks to explore, like student dormitories, gymnasiums, outdoor fields, locker rooms, cafeterias, the library, staff lounges, the principal/dean/headmaster's office, the occasional boiler room, swimming pools for a Pool Episode, or the school's rooftop, the latter two being particularly common in Japanese settings. School settings tend to lean on puzzle solving and Alphabet Soup Cans to keep the learning theme intact, and the puzzles will be presented in a way that's not as frustrating to players as simulating actual schoolwork. Real-time class sessions are entirely omitted from gameplay.

School settings rarely show up in platformers due to less material for developers to work with (unless they're part of a greater Metropolis Level), and are sometimes mere backdrops for a climactic battle, but they are abundant in RPGs, beat-em-ups, puzzle, survival horror, and mystery games. In regards to shooter games, this setting can be controversial because of numerous school shooting incidents that happened in real life, and are often discouraged from being included in the games for moral reasons.

To be an example, the school needs to be fully explorable in some way on the player's whim. Cases where schools are just menu dressing or quick-stops to gain information or upgrade stats don't count, nor do schools that are only present in cutscenes or scripted events outside the player's control. This means that straight Visual Novel examples (with the exception of games that use the visual novel style for storytelling) are excluded because the player is not actively exploring the school, just seeing it through the protagonist's eyes.

  • Action Games Killer7: The sixth chapter, "Smile", takes the Smiths to Colburn Elementary School during the second half. They're looking for the US Secretary of Education, Greg Nightmare, but there are no children as the place is being visited at night (this convenience is necessary, due to the game's rating and contents). Several cassettes can be found, and have recordings of a deceased FBI agent who was researching the life of one of the school's former students, Emir Parkreiner (the past life of Garcian Smith). The boss is Greg Nightmare himself, who is revealed to have been Dead All Along and reanimated as a Heaven Smile.

  • The opening level of Lollipop Chainsaw takes place on the campus of San Romero High School, and has Juliette, the heroine of the story, chainsaw her way through zombified classmates and faculty.

  • No More Heroes series: No More Heroes: The Rank 8 stage is set within the Santa Destroy High School, and there Travis has to find and challenge Shinobu, who's not only a dedicated student but also a professional assassin. She wishes to kill Travis because she (erroneously) believes Travis killed her father. After the battle, Travis settles the misunderstanding and spares her.

  • No More Heroes 2: Desperate Struggle: The Rank 49-to-25 stage takes place in Destroy University, and as Travis goes through its inner area he has to find and challenge Charlie MacDonald, a renowned American Football player. He is accompained by his cheerleaders (who are also part of the assassin rank, hence why defeating all of them nets Travis the 25th rank instead of merely the 49th), and the ensuing boss fight is a tribute to the Super Sentai franchise. In a later, optional stage, Travis has to tackle the outdoor area of the University to find and challenge another assassin, Kimmy Howell.

  • No More Heroes III: The Rank 5 stage combines the trope with Big Boo's Haunt, being a dark, decrepit school that has been long abandoned and features bloodstains, creepy mannequins sitting in the classrooms, and a glowing light that appears to be a ghost. The boss is Midori Midorikawa, who is actually not an evil character (and her life is spared after the fight).

  • River City Ransom the Very Definitely Final Dungeon is River City High School.

  • River City Ransom: Underground begins in one, and becoming the penultimate level where the entrance to a secret lab that become the Very Definitely Final Dungeon is one of the lockers.

  • River City Girls: The game starts in the local school, where protagonists Misako and Kyoko are serving detention (despite Kyoko not even attending that school) and the enemies are various delinquents, cheerleaders, and members of various sports clubs, while the gym teacher serves as the game's first boss fight.

  • Senran Kagura: Hanzo Academy, unlike its rival Hebijo Academy, is designed as a modern Japanese high school under the guise of a ninja academy. Various missions in the series will often take place inside the school with classrooms to enter, each containing a wave of shinobi students or delinquents to defeat, and other sub-sections of the school include the rooftops, the gymnasium and the spacious field.


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